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Houdini Adaptive & Procedural Sci-Fi Environment Setup

Trying out fully adaptive & procedural sci-fi environment setup entirely in Houdini, with UV UDIM arrangement workflow in substance painter then into unreal engine.
Took around 1 to 2 weeks none stop testing & building the setup in Houdini. Focus was more on the procedural system setup than on the textures, with that textures are roughly done with sci-fi patterns around the environment for quick preview.

Challenges faced:
- initially hoping to make it 100% procedural but was not able to due to lacking deeper knowledge and experience
- unable to control UV unwrap procedurally and automatically for both tilling texture / unique texture due to lack of deeper knowledge and experience
- not able to achieve certain minute controls and optimization in parts of the setup like proper detangle for pipes and wires or pipes that runs across the environment shape dynamically shaped according to the environment changes

Future improvement:
- progressively update and enhance it to a 100% procedural setup
- learn how to achieve automation and procedural UV generation with absolute control (relative to UV UDIM workflow)
- enhance and update better optimization and control on parts of the setup

img 001 preview

img 001 preview

side pan preview

close-up turn around preview

speed through adaptive procedural result

Houdini procedural sci-fi environment setup image preview

Houdini procedural sci-fi environment setup image preview

sci-fi environment UV UDIM substance workflow image preview

sci-fi environment UV UDIM substance workflow image preview