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William.T
William.T
Senior Houdini Artist (Houdini > Unreal)
Guildford, United Kingdom

Summary

7 to 8+ years work experience in the Vfx, games & VR industry. Working exposure on Vfx
film, triple A games, mobile games & VR in both independent & outsourcing studios. Willing to try, explore & open to new ideas, sharing, advice & opinions from everyone.

I'm constantly passionate about the Creative Art side of the industry & looking forward to strive further in the field and line of work.

Skills

Houdini Procedural ToolProcedural ModelingHoudini Tech ToolVisual EffectsVfx3D Visual Effects3D ModelingAsset creationTexturing3D Visualization

Software proficiency

Houdini
Houdini
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
ZBrush
ZBrush
Redshift
Redshift
Nuke
Nuke
After Effects
After Effects

Reel

Productions

    • Video Game
      Steel Hunters (sunset project)
    • Year
      2025
    • Role
      Senior Houdini Artist
    • Company
      DPS / Wargaming
    • Movie
      Circle Line
    • Year
      2021
    • Role
      Visual Effects Artist
    • Company
      Omens Studio
    • Video Game
      WWE 2K18
    • Year
      2017
    • Role
      Character Costume Artist
    • Company
      Lemon Sky
    • Video Game
      Gears of War 4
    • Year
      2016
    • Role
      Environmental Asset Artist
    • Company
      Lemon Sky

Experience

  • Senior Houdini Artist at DPS / Wargaming
    Guildford, GB
    April 2024 - Present

    Responsible for most of the Houdini tech procedural tools inside Unreal 5.

    - Procedural building destruction tool

    - Procedural building pre-destruction tool

    - Procedural rock generator tool

    - Ice destruction tool

    - Metal destrion tool

    - Building ruin destruction tool

  • Senior Vfx Artist at Climax Studio
    Portsmouth, GB
    March 2023 - February 2024

    Responsible for a good amount of Vfx creation and simulation for the Exodus game.

    Real-time Fx from pyro smokes, material fx to various niagara fx.

    Houdini procedural decay rock tool & Houdini procedural frog spawn eggs tool.

  • Houdini Vfx Artist at Omens Studio
    Ara damansara, MY
    February 2019 - May 2020

    Responsible to majority of the Vfx creation and simulation for the Circle Line movie project.

    Effects from pyro smokes, fires, explosions, destruction, sparks, water to cloth simulation.

  • Game Art Lecturer at Arte Academy
    Puchong, Malaysia
    September 2016 - July 2017

    Responsible for teaching & sharing years of industry experience towards students. Molding and sharpening students understanding and skills. Train them to maximized their creativity and readiness for the industry.

  • 3D Game Artist at Lemonsky
    Ara damansara, Malaysia
    August 2013 - August 2016

    Responsible for most game assets. From environmental assets, character costumes, character weapons, mechs, vehicle machines, stylized characters to some creatures.

    Game title worked on -

    - Magical castle 2 (Disney & Bandai namco)

    - Gears of war 4

    - God eater

    - Suicide squad (WB)

    - WWE 2017 & 2018

    - various mobile games