7 to 8+ years work experience in the Vfx, games & VR industry. Working exposure on Vfx
film, triple A games, mobile games & VR in both independent & outsourcing studios. Willing to try, explore & open to new ideas, sharing, advice & opinions from everyone.
I'm constantly passionate about the Creative Art side of the industry & looking forward to strive further in the field and line of work.
Responsible for most of the Houdini tech procedural tools inside Unreal 5.
- Procedural building destruction tool
- Procedural building pre-destruction tool
- Procedural rock generator tool
- Ice destruction tool
- Metal destrion tool
- Building ruin destruction tool
Responsible for a good amount of Vfx creation and simulation for the Exodus game.
Real-time Fx from pyro smokes, material fx to various niagara fx.
Houdini procedural decay rock tool & Houdini procedural frog spawn eggs tool.
Responsible to majority of the Vfx creation and simulation for the Circle Line movie project.
Effects from pyro smokes, fires, explosions, destruction, sparks, water to cloth simulation.
Responsible for teaching & sharing years of industry experience towards students. Molding and sharpening students understanding and skills. Train them to maximized their creativity and readiness for the industry.
Responsible for most game assets. From environmental assets, character costumes, character weapons, mechs, vehicle machines, stylized characters to some creatures.
Game title worked on -
- Magical castle 2 (Disney & Bandai namco)
- Gears of war 4
- God eater
- Suicide squad (WB)
- WWE 2017 & 2018
- various mobile games