Wanted to try out a more organic mutation visual effect on some new tools that Houdini have.
- Kine FX rigging for quick and dirty match move of the CGI model
- Vellum balloon solver on mutated lung fx driven by motion fx for expending / contracting effect
- smoke / pyro sparse solver on the toxic fumes fx driven by offset motion fx to sync with the expending / contracting fx
- render setup in solaris (LOPs) & testing out karma rendering
Initially wanted to work on the face decay part as well, however, mid way through, I figured its a bit outside my field of expertise for match-moving faces. Decided to drop the face decay part and only work on the back mutation part. Will definitely look into it in the coming future how to achieve that!
organic mutation VFX reel breakdown video