Visit my post for more breakdown details and documentations (link below):
https://willfxtzs.wixsite.com/artrealm/post/immersive-vr-fantasy-environment
Wanted to try creating my very own fantasy VR immersive experience environment. This is what I came up with during my own down time. Whatever way that can be show-case here does not do this piece justice to the actual real VR experience of the environment.
1. Environment - assets made from bridge
2. Circular environment wall - custom made in Houdini, texture in substance painter
3. Giant statue - modified from old asset (Houdini with minor help from Zbrush)
4. Giant cat animation - rigged and custom animated in Houdini (Kine Fx)
5. Giant cat 9 tails animation - all procedurally generated, rigged & animated in Houdini (Kine Fx)
6. Cat's fur - generated procedurally in Houdini (groom) > converted to cards (for optimization) > UE5 hair material
[tested with groom curve, seems too heavy for VR? Might experiment with it more in the future]
7. Falling and floating leaves fx - mixture of both Houdini and Niagara
8. Swaying lantern and ropes - mixture of both Niagara and Alembic anim (generated in Houdini)
9. Water and waterfall fx - UE5 material fx (meshed in Houdini)
environment bottom view quick spin around
environment top view quick spin around
trying out environment in VR
cat's 9 tails stage progress video preview
cat kine fx houdini rigging & anim
fish pond area 1
fish pond area 2
vat koi fish anim fx for niagara