A two person group project of an alien environment. I mainly focused on everything Vfx, Houdini procedural asset generator HDA (some HDA are used in unreal), Vfx tech tools in Unreal (vfx bp tools, scatter bp tools and asset library selection tool). Primarily responsible for making tools to help speed up and achieve the set vision in this project for me and my colleague.
On my part, the rough total logged hours spent is around 10 days, 15.8hrs - 13days. (both me and my colleague can only spend our after work hours and weekends to work on this project)
Visit my post for more breakdown details and documentations (link below):
https://willfxtzs.wixsite.com/artrealm/post/alien-environment-personal-group-project-houdini-unreal
Visit my site for more of my prior work:
https://willfxtzs.wixsite.com/artrealm
Courtesy of my colleague, Huan for helping with rendering the still image and final videos!
Do visit his site for his too (link below):
conrad567.artstation.com
Learning and exploration aim:
1. Utilize all acquired knowledge and skills from the industry and apply into this project
2. To gauge what quality level & how far can a 2 person team achieve in this project relative to time spent
3. Self exploration on procedural tools in Houdini to Unreal 5 workflow
4. More practice on various techniques in Houdini & Unreal 5
Final short render showcase (final compositing enhancement done by me) - courtesy of my colleague, Huan. For helping with rendering these video (conrad567.artstation.com)
scene evolution progression showcase - courtesy of my colleague, Huan. For helping with rendering these video (conrad567.artstation.com)
Alien mushroom variation fully procedural generated in Houdini - Houdini procedural alien mushroom
Alien mushroom library selection tool in Unreal using the Houdini generated mushroom variation mesh
Alien mushroom scatter tool in Unreal using the Houdini generated mushroom variation mesh
Tree fruit variation generated procedurally in Houdini. This tool includes semi-procedural UV and baking mask out all in one go
Tree fruit variation library selection tool in Unreal
Tree fruit with brunches library selection tool in Unreal
Alien wiggle plant in Houdini, to be exported as VAT for Unreal
Alien wiggle plant random scatter tool, using Houdini VAT. Then random scatter in Unreal using Niagara
Alien wiggle vine random scatter tool, using Houdini VAT. Then random scatter in Unreal using Niagara