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Alien Environment Personal Group Project - Houdini to Unreal

A two person group project of an alien environment. I mainly focused on everything Vfx, Houdini procedural asset generator HDA (some HDA are used in unreal), Vfx tech tools in Unreal (vfx bp tools, scatter bp tools and asset library selection tool). Primarily responsible for making tools to help speed up and achieve the set vision in this project for me and my colleague.

On my part, the rough total logged hours spent is around 10 days, 15.8hrs - 13days. (both me and my colleague can only spend our after work hours and weekends to work on this project)

Visit my post for more breakdown details and documentations (link below):
https://willfxtzs.wixsite.com/artrealm/post/alien-environment-personal-group-project-houdini-unreal

Visit my site for more of my prior work:
https://willfxtzs.wixsite.com/artrealm

Courtesy of my colleague, Huan for helping with rendering the still image and final videos!
Do visit his site for his too (link below):
conrad567.artstation.com

Learning and exploration aim:
1. Utilize all acquired knowledge and skills from the industry and apply into this project
2. To gauge what quality level & how far can a 2 person team achieve in this project relative to time spent
3. Self exploration on procedural tools in Houdini to Unreal 5 workflow
4. More practice on various techniques in Houdini & Unreal 5

Final still image render

Final still image render

Final short render showcase (final compositing enhancement done by me) - courtesy of my colleague, Huan. For helping with rendering these video (conrad567.artstation.com)

scene evolution progression showcase - courtesy of my colleague, Huan. For helping with rendering these video (conrad567.artstation.com)

Alien mushroom variation fully procedural generated in Houdini - Houdini procedural alien mushroom

Alien mushroom library selection tool in Unreal using the Houdini generated mushroom variation mesh

Alien mushroom scatter tool in Unreal using the Houdini generated mushroom variation mesh

Houdini alien mushroom tool node diagram simple preview

Houdini alien mushroom tool node diagram simple preview

Houdini alien mushroom tool parameter simple preview

Houdini alien mushroom tool parameter simple preview

Alien mushroom random scatter tool in Unreal using Niagara

Alien mushroom random scatter tool in Unreal using Niagara

Tree fruit variation generated procedurally in Houdini. This tool includes semi-procedural UV and baking mask out all in one go

Tree fruit variation library selection tool in Unreal

Tree fruit with brunches library selection tool in Unreal

Alien wiggle plant in Houdini, to be exported as VAT for Unreal

Alien wiggle plant random scatter tool, using Houdini VAT. Then random scatter in Unreal using Niagara

Alien wiggle vine random scatter tool, using Houdini VAT. Then random scatter in Unreal using Niagara

Overall view of wiggle plant material using Houdini's VAT node plugin

Overall view of wiggle plant material using Houdini's VAT node plugin

Close up view of wiggle plant material using Houdini's VAT node plugin

Close up view of wiggle plant material using Houdini's VAT node plugin

Distant background alien planet material overall view

Distant background alien planet material overall view