As an experienced Houdini Artist, I specialize in leveraging Houdini's procedural systems to create a range of Houdini Digital Assets (HDAs), with a primary focus on supporting the environment department for the Steel Hunters project. These are key contributions I've made to the project and team through the development of these procedural tools.
For more detailed breakdown, visit this link here:
https://willfxtzs.wixsite.com/artrealm/post/harnessing-houdini-hda-tools-for-procedural-destruction-in-unreal-game-production-workflow
Do check out my site for more Houdini & Unreal tech work I've made:
https://willfxtzs.wixsite.com/artrealm
Destruction animation in UE5 provided by Houdini Destruction Bake HDA tool
Ice destruction animation in UE5 provided by Houdini Ice Destruction HDA tool
Houdini Rock Generator HDA process
Houdini Building Ruin HDA RnD phase preview