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Houdini HDA Tools for Steel Hunters Project (DPS / Wargaming)

As an experienced Houdini Artist, I specialize in leveraging Houdini's procedural systems to create a range of Houdini Digital Assets (HDAs), with a primary focus on supporting the environment department for the Steel Hunters project. These are key contributions I've made to the project and team through the development of these procedural tools.

For more detailed breakdown, visit this link here:
https://willfxtzs.wixsite.com/artrealm/post/harnessing-houdini-hda-tools-for-procedural-destruction-in-unreal-game-production-workflow

Do check out my site for more Houdini & Unreal tech work I've made:
https://willfxtzs.wixsite.com/artrealm

Houdini Destruction Bake HDA process

Houdini Destruction Bake HDA process

Stage 1 (fracturing) of Houdini Destruction Bake HDA parameter interface in UE5

Stage 1 (fracturing) of Houdini Destruction Bake HDA parameter interface in UE5

Stage 1 (simulation & file export) of Houdini Destruction Bake HDA parameter interface in UE5

Stage 1 (simulation & file export) of Houdini Destruction Bake HDA parameter interface in UE5

Destruction animation in UE5 provided by Houdini Destruction Bake HDA tool

Ice destruction animation in UE5 provided by Houdini Ice Destruction HDA tool

Houdini Rock Generator HDA process

Quick visual result of Houdini Rock Generator HDA in UE5.

Quick visual result of Houdini Rock Generator HDA in UE5.

Houdini Rock Generator HDA stage process

Houdini Rock Generator HDA stage process

Houdini Building Ruin HDA RnD phase preview